Showing posts with label sketches. Show all posts
Showing posts with label sketches. Show all posts

Monday, 12 December 2011

Model Sheets - Seasons

For my Production Bible, I drew some more model sheets for the costume/colour changes for my characters over the seasons.

I've changed the colours for "Autumn" slightly and experimented with changing the Spirit's colour for each season. I think "Winter" and "Summer" came out well but I'll try out some extra colour schemes to see what works best between characters and against the background too.





Original uncoloured versions:



 I also coloured in a couple of my sketches as character pictures for my production bible. I particularly like giving Amber primary colours and having the Spirit as the only character who is green and therefore in sync with nature.


Friday, 2 December 2011

Character Sketches V

Last Monday I spoke to James about making my Spirit look like a Spirit. I had been looking at Spirits/Gods in Japanese games that morning (i.e. Kikwi in The Legend of Zelda: Skyward Sword and Amaterasu/Chibiterasu in Okami) which is in sync with some of the Japanese woodblock/watercolour influences earlier in my development. While he originally thought it should be more of a squirrel now, he agreed that the loose brush strokes and mist-like swirls implemented in Okami gave that impression of otherworldness that my Spirit needs and would be appropriate to contrast the Spirit's world with that of Amber's.

Later on, Matthew also agreed with the new direction for my character designs. He said that the Spirit should still be squirrel-like in movement in a quick and zippy sort of way so I should do some research on them at parks like Bute Park in Cardiff filming them and drawing etc. Basically my designs were all good to go with which I was very happy about as I had been stressing over them for a while

We also spoke about shortening my animatic and how I was going to go about going from a 5 minute film to about 3-4 minutes and how to convey a performance using dot eyes on Amber. He said he'd rather I spent more time focusing on good animation and less about worrying about clean-up: the rough, loose line I've been using for my sketches are fine. I thought back to watching 101 Dalmatians and The Jungle Book and how I loved seeing the construction lines popping up every now and then, so I think I will keep the rough style (which suits the natural, textured world of my film anyway) but experiment with how I colour it.

These are sketches I did of my new character direction that day:


I'm using Okami, guinea pigs, rabbits, foxes and squirrels for my main point of reference. Here's Amber interacting with him and more dot eyes:


The next day (Tuesday) I met with Leonie for feedback on my new designs. She also preferred my new sketches and enjoyed the lively poses and clear silhouettes. She said the dot eyes encouraged a triangular formula for 'cuteness' that is almost equilateral between eyes and the nose. On animal toys, the more squashed this triangle the cuter and the longer the triangle the more wise and 'knowing' it becomes. This is difficult to achieve on humans as they can start to look alien very quickly. On Amber's face this triangle is between her eyes and mouth with the nose in the middle, which is fine but I will have to keep her eyes small to avoid the 'lifeless' look that bigger eyes can encourage when highlights and glows are not compensating for the size of the eye (e.g. anime).

As long as her eyes are small and stay in line with the mouth/nose, it will focus her gaze and allow me to do the dot eyes, but I can always do very small eyes that show the pupil and the lids like Joanna Quinn's Charmin Bear. Leonie's favourite drawing that summed up my girl's character was this one from my previous post:

Simply because it shows her carefree and somewhat selfish attitude in one drawing. She pointed out others that demonstrated her personality and said that the shy/sad drawings are best saved for the ending where they will be more effective.

Finally, Leonie was much happier with the Spirit drawing which looked like a guinea pig with the fox-like tail that flows and breaks apart like water as it is enough to suggest it's spirit-ness. She liked the vagueness of the feet and angular eyes and the bottom-left most drawing of the first image in this post in which the Spirit looks angry and has the deer-like leaf antlers and the orb of light... however that may be too difficult to do against light backgrounds and it is perhaps too serious...

Finally I need to make it absolutely explicit what's going on in the beginning of my film, so that the montage in the middle can be made much shorter. I've uploaded my newest animatic, so I will post that up next.

And here's an image of my Spirit design references looking at lots of animal art and spiritual creatures!


Monday, 28 November 2011

Character Sketches IV

More Amber sketches focusing on the dot for eyes approach. Some of the drawings feel really succesful and most of them are proportioned correctly now so she looks about 5-6 years old. A few are still slipping into older proportions but that's something I can continue to hone.

So far I'm perferring this style of eye and proportions however it won't be possible to do some of the subtle eye movements that a larger eye with a pupil could do, but most of my action can be shown with a turn of the head or a body movement so I shall see how this applies to my next animatic.





I also have a sheet of new Spirit ideas, looking at waving motion and wave-like symbols to tie-in with the oak leaves. I did some rough keys of a swaying and morphing tail that swirls and breaks apart like water, this could help sell the mystical 'spirit-ness' of my creature. I'll be examining spirits from Japanese video games next to see how I can visually show this creature as something Spiritual, but not like a ghost and still having animal qualities. From my research so far, I have found Japanese folklore to be rich with animal spirits/Gods that are abstracted in some way, while Celtic mythology appears too dark and realistic for now.

Friday, 25 November 2011

Character Sketches III

More character sketches of Amber I've done over the past week, the first look at story scenarios for my new animatic as well as younger versions of Amber, then after my feedback, I went back to her proportions to make her look like a 5 or 6-year old. Finally there are sketches of different ways to draw her eyes and then costume design for Autumn/Winter/Spring/Summer.

I've been using family photos of my sisters and I growing up in the 90's for clothes reference and the compilation of films/styles I put up in my last post for inspiration.








My friend Jess suggested I go with the 'dots for eyes' approach that is used in Winnie-the-Pooh, Lost and Found etc. I particularly liked the 'circular' dot designs in my eye comparison tests, so I tried them out in the next pages to better success I feel. My favourite drawing is the black and white drawing of Amber looking over her shoulder in the top-left corner. She looks very innocent and vulnerable which is what I need so that the audience see her as a relatable little girl who is just ignorant than a mean-spirited one.

The proportions keep changing between drawings as I am used to drawing her older, but I will keep honing this down so that she is about 3 heads tall, like Lilo in Lilo & Stitch (2002).

Finally, my costume changes depending on the seasons. She is not a typical "I Love Pink and Dresses" girl, although I feel a cute dress is appropriate for spring; she will also wear big, bright raincoats; oversized wooly jumpers; and leggings and trousers. Again, these designs aren't final but are tests to see what works best.

Thursday, 10 November 2011

Story Feedback 7-8th November


Before I go into my tutorial feedback, here are comments that I received from friends from my last animatic.
  • Eva W.: That's beautiful! but very detailed and 3:44 is a long film! depending on what style you re thinking of finishing it off you might want to think about cutting down the detail and the plott :S i love the little spirit character! but to be honest i think the squirel at the end is a very quick replacement for a friendship that the viewer gets attached too. I think the ending might work better if she gets attached to the new acorn tree instead :) - 31 October at 18:18
  • Jessica-L.R.: Such a cute animatic! But Eva's right if you're not a fast worker, 3:44 will be a killer to finish. Hope it all goes well for ya :) - 31 October at 18:36
  • Pablo Parry: Reads really well jealous, it is very long for one person The intro feels very strong. I was kinda concerned about the ending and meaning of the piece however. I'm a bit confused on what the girl learns? , Is she meant to be growing older as she plays though? that is a bit unclear. - 31 October at 19:23
  • Charlotte HP.: Sorry Gemma but I really don't understand it. I got a different story & didn't quite understand why the spirit was upset about the acorns or why the little girl & the spirit have a little tiff? - 31 October at 19:54
  • Sinead Oram: Hey Gemma, First off I just wanna say your art style is really lovely in the animatic I like how fluid and lose the drawings are. Also there's no technical issues unlike us lol. I didn't get a chance to say in the presentation yesterday how much I liked the spirit design you had on the slide the little guy with oak leaf ears and a long tail. He looked like a marmoset and I could imagine him being very sweet and playful. Overall I think the story reads very well and I really understood the beginning perfectly. I got a little lost at the end of the play scene but apart from that I understood it all. She did seem a little old but I didn't question her age until Leonie mentioned it. A little younger could work but I do think if its about growth or the circle of life she needs to be old enough to understand the concept she learns. I can see the Ghibli inspiration like the love of nature and spirits coming through. But it does make me wonder where the story takes place? To me she seems American. Though I associate tree spirits with places that have more of a tradition in folklore such as japan or the UK and Scandinavia. However if you wanted the piece to seem timeless place-less then perhaps that doesn't matter. - 01 November at 18:35
  • Adam C.: Hey Gem, well done for this ... I really enjoyed it, but maybe the relationship between the girl and the lil spirit character could use some extra definition somehow? But like Sinead says, he's totally cute and appealing, and I think the whole piece has got plenty of warmth and energy. :) - 01 November at 19:35
  • Deborah Jane Price: Can't wait to see this finished! I love the transition to the snow man :D - 04 November at 10:39
This helped me gather feedback from fellow students who had seen my presentation and friends who know very little of what my film was before seeing the animatic, so I was able to figure out what was clear and what wasn't.

Having written a new synopsis (see previous post) I took it to James Manning and Matthew Gravelle the following day, here are their comments.

James Manning - 7/11/11

I asked about the comments made about my film, i.e. the saccharine qualities, and he suspected it was due to the obvious 'cuteness' of my Spirit's character design, which I want to change. He thought that if it looked a little ominous or untrustworthy, then it would be more surprising when it has this lovely, friendly personality. My Neighbour Totoro (1988) immediately sprung to my mind. When you first see him, little Mei is sat on his belly and he yawns with such a huge mouth as an audience you are slightly unnerved (one wrong move and Mei is breakfast!) but the little girl is completely trusting and in awe of this magical creature, who turns out to be friendly.


Overall, there were aspects he liked from my new synopsis and my old animatic. I think he wanted me to keep the squirrel in at the end so it wasn't quite so sad and to show what is beyond her loss, but I had a lot of confusion from people who watched it that the squirrel was either the Spirit reincarnated (which it wasn't) or a replacement for their friendship that comes too soon so I took it out completely.

We also suggested taking out the acorn necklace and using the tree for the metaphor of their friendship, but then it's a case of figuring out how to use the tree in a similar way. Our discussion was mainly about how to address my feedback so that I know what I can take as someone's opinion and what should definitely be done about my film. We also talked about condensing a script into 12 points (sentences) and then seeing how much further you can narrow it down. My synopsis was 5 paragraphs long, so already looking quite short which is a good starting point.

Matthew Gravelle - 7/11/11

After this, I spoke with Bryony Evans about her storyboards and how she can use establishing/wide shots to create certain moods and feeling with her swamp creature. Her story ended quite abruptly so I explained a couple of ways she could lead up to it by adding more slow, quiet shots to show her character's decision. (You can see her blog here: Utopia of the Pond)

Then I met up with Matthew for him to read my new synopsis. His main focus was on how I was tackling emotion. He learned a lot about emotional storytelling through making his own film about his childhood and his dog, and said that cliché expressions are not how you show a character is happy or sad. He used UP (2009) as an example when Carl Fredricksen is looking through the scrapbook left by his wife and in the scene he doesn't bawl his eyes out (like the audience might) but instead just has little subtle head and eye movements (and perhaps a tear) as he realises.


He explained that head-down crying and hunched shoulders would just over-sell it and I should be more subtle and show the characters going through the thinking process more. He also used The Snowman (1982) as an example of a sad story told through character animation with a gleam of hope at the end.

Matthew also suggested the end to be just a shot of the girl looking up at the dead tree, a fade to black and she comes back after some time to see the new sapling. We agreed it will be difficult to tell this kind of a story in 3 minutes as it tends to be done over longer periods of time (Father and Daughter = 8 minutes, The Snowman = 30 minutes, the beginning of Up = 4 and a half minutes) so it will take some work for me to cut it down.

I decided to give it one more shot before scrapping my storyline completely.

Finally he said I should continue to go to life drawing to relax and clear my head, which I will go to the next chance I get!

In the meantime I drew some new designs for Amber inspired from family photos of my sisters and I in the 90's and shot ideas to improve my film language.




Leonie Sharrock - 8/11/11

The next day, I had a tutorial with Leonie, which went very well. I had written two further version of my story by this time so presented her with all three for her feedback.

The first is a re-written synopsis from the version I wrote with my sister and showed James and Matthew:


SYNOPSIS - 8/11/11
Beneath a great oak tree, a little girl (Amber) and a tree Spirit collect acorns, unaware of each other. As they draw near, they reach for the same, and also the last, acorn. After a brief struggle, the Spirit emerges victorious and scurries away with the acorn. Amber sulks, angry and upset. The Spirit hesitates and reappears to offer her the acorn as a gift. Amber is delighted with the present and they play together. 
Amber returns to the tree every day to play with her new friend, through snowy winters, blossoming spring, scorching summers and golden autumns. One such autumn, they are playing in the tree and a branch snaps off and plummets to the ground. The Spirit rushes to inspect the damage. Amber tries to get the Spirit's attention back, but fails. In a sulk, she runs to her bedroom, leaving the Spirit alone. 
In her room, Amber plays with her toys and sulks in bed. Eventually, she draws something on a piece of paper before going to bed. That night there is a terrible storm, the Spirit struggles to stay out of the rain and tend to the tree, when suddenly the oak tree is struck by lightning, cleaving it in two.  
The following morning, Amber walks out of the house with the piece of paper to give to the Spirit but it is too late: the tree is destroyed and there is no sign of the Spirit. Quietly, she sits by the tree trunk and looks at the wreckage around her. 
She spots a new sapling growing from the ashes of the old tree and places the piece of paper by the fresh green shoots. The paper shows a drawing of Amber and the Spirit together. / OR / She returns to the tree later (weeks or months) and spots a new sapling growing from the ashes of the old tree and places the piece of paper by the fresh green shoots. The paper shows a drawing of Amber and the Spirit together.

The second is a new idea I had to simplify the story and remove the death of the Spirit.

SYNOPSIS - 8/11/11
Beneath a great oak tree, a little girl (Amber) and a tree Spirit collect acorns, unaware of each other. As they draw near, they reach for the same, and also the last, acorn. After a brief struggle, the Spirit emerges victorious and scurries away with the acorn. Amber sulks, angry and upset. The Spirit hesitates and reappears to offer her the acorn as a gift. Amber is delighted with the present and they play together.

Amber returns to the tree every day to play with her new friend, through snowy winters, blossoming spring, scorching summers and golden autumns. 

Each day, the Spirit gives her an acorn as a present, but as Amber grows up, the Spirit teaches her to be less selfish and she starts to share more with it, until eventually she gives it a present (a toy or something personal to the girl).

The next day, she returns to the tree to find that the Spirit is no longer there. Quietly, she sits by the tree trunk and breathes the fresh morning air.

Later she returns with all the acorns the Spirit ever gave her and leaves them by the tree in memory of their friendship.


After Leonie had read them, she asked me what the point of my story was... after circling around the question a couple of times, saying that the tree was a metaphor for their friendship, I finally realised with some help from Leonie that it was for the Spirit to teach Amber to care for others and nature around her instead of being selfish and using it, so it's actually quite an environmental story. Then she thought it best to combine all three of my stories (including the one I wrote with my sister) and scribbled on one of my sheets like so:




She said in that case, the tree is probably a little too old for the story and should be slightly younger.  In addition the girl needs to be younger so that when she does naughty/selfish things she can be forgiven because she is too young to understand.

Like this, Amber is an 'anti-heroine' but not in a mean way, but does the wrong thing out of misunderstanding rather than intention. It's going to be based on her ignorance of nature, as the Spirit tries to give her acorns to plant, the girl threads them onto a necklace instead and when the tree is destroyed by the storm, the Spirit returns to Amber, faded and drained of energy, to give her one last acorn to plant, when she finally learns her lesson.

I also thought it would be quite cute to have her not quite 'get it' yet too and you see the growing sapling later on, emerging from a huge pile of acorns rather than being planted individually and Leonie pushed that further to have her dancing around it and accidentally step on the sapling, but she takes her foot away and it's still ok. I thought that would be a really funny ending.

At the end of the tutorial, Leonie said this version was what she thought I should do with my story and that other people may have different opinions; if I get similar feedback from other people then there will be no contest but if I have lots of differing opinion then I need to weigh everything up and decide for myself.

I decided to write up this altered version myself and email it to everyone for feedback and to present it at the informal animation meeting in A09 the following day.

Friday, 4 November 2011

Spirit of the Oak Tree Development

Here are some more sketches of my Spirit Design as my 'ghost-like' image is not serving the character well. I'm trying to break through it by applying animal characteristics and leaf/acorn insignia so that it is 'of' the tree... some of these are still looking a tad on the Pokémon side of things, but I'll be refining these in a later post.



At the moment I'm experimenting with a small 'floaty' design, or a four-legged creature. Looking at other Spirit designs, especially tree spirits, artists/photographers tend to look for faces in tree trunks or branches that appears to take human form. This is something I'd like to avoid, like Grandmother Willow in Pocahontas (1995), for example (see below). It's much too obvious and I think a physical embodiment of the tree's spirit will be best for interaction between the characters.



On the other hand, this illustration for the Totoro Forest Project by Scott Campbell has such life and personality in this wonderfully simple design. I like the size of the creature, it looks like it could actually be a part of the forest, however I need something more 'travel size' for my film to be more easily concealed and less cumbersome.

Tree Spirit with Bike by Scott Campbell
I like the smaller creatures surrounding him too, but they are far too much like Totoro's friends in My Neighbour Totoro, so I will have to look elsewhere.

I'm having difficulty picking one of my sketches to push forward with as I need something that is cute enough to relate to, simple enough to animate and unique enough to stand on its' own as a design... I like having it as an squirrel or owl to relate to the tree so I'll develop that next.

To end, I've done another take of my character designs, this time to include one of my favourite versions of the Spirit, however it's still too 'ghost-like' and boring, and the colours are not unlike a carrot! So it's by no means final!


Monday, 24 October 2011

Amber Concepts

Another page of sketches for Amber. I'm gradually pinning down her design and expressions for animating a walk cycle test tomorrow.



I took her design into Photoshop to try a digital 'cleaned-up' version. I like the textured orange line around her, but I doubt fully inking each frame will be achievable for my film, so I will address colouring the original cleaned pencil lines for my model sheet.

Tuesday, 18 October 2011

Character Sketches II

I've been furthering my character concepts and story events this week. I tackled some drawings with coloured pencil to get a storybook feel to the characters inspired by looking at the works of Oliver Jeffers and Kristiana Parn and my classmate, Jessica Leslau.

I feel I'm getting to grips with my character design here and becoming more comfortable with drawing Amber like this.







The only thing left in question is the look of the tree Spirit itself. I am still toying with the idea of an animal form, but while the animals were fun to draw, they are not quite working as my spirit design.



At the moment I am settling on a ghost-like teardrop form, though this is subject to change.

And to finish, some life drawing sketches of trees and squirrels... (guest starring my sisters)


Tuesday, 11 October 2011

Poster Pitches

Today we sketched out poster ideas for our films. I drew some thumbnails in pen, aiming for a more 'teaser' poster approach, where you don't give much away in the film and keep the characters quite mysterious. Some of them are aimed at children, while others are perhaps more dark/suggestive to draw in an older audience.

I started small and drew some of the best ones a bit bigger as well. My personal favourites are the bottom left poster with the simple tree/swing and the one above that where the spirit is shown in Amber's shadow.

I've also simplified my working title to "Great Oak, Little Acorn" as previously, "Great Oaks From Little Acorns Grow" suggested some kind of investment and wasn't quite mirroring the story. Still, it's just a working title for now so further changes may be made.


You'll also notice I'm drawing the Spirit as a tear-drop shaped ghost at the moment. This is purely for early representation purposes as the look of the Spirit has not yet been finalized.

I'll be adding more poster ideas as I go, but for now I'll be concentrating on nailing down the story and drawing storyboards for our seminar next week.

Sunday, 9 October 2011

Character Sketches

I've been drawing more sketches of Amber and the Spirit of the Oak Tree. I'm drawing it like a squirrel at the moment, to see if the playfulness/friendliness of a squirrel shows through to help sell the friendship of the girl and the spirit. I'll be trying fox, owl and wolf spirits as well. I'm still exploring styles for the characters, it's early days still!